What You Just Did

We covered a lot of ground in this chapter. Let's recap for a minute:

  • You imported a 3D model into your project in an .X file and loaded it into a Model object via the content pipeline.

  • You created a model class hierarchy using a base class for drawing all models and a subclass for specialized rotating functionality.

  • You created a ModelManager class that will be used to update, draw, and manage all models in your game.

  • You drew a 3D model and applied a yaw rotation to the model.

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