What You Just Did

Great job! You've got some cool animation, and now you're checking for collisions while moving the sprites around the screen. Very impressive. Here's a recap of what you did in this chapter:

  • You implemented a sprite controlled by a user via a keyboard, a mouse, and an Xbox 360 gamepad.

  • You implemented force feedback using the Xbox 360 controller.

  • You implemented collision detection for two animated sprites.

  • You learned about the balance between accuracy and performance in collision detection.

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