What You Just Did

Good times are here to stay, because you now know how to animate in 2D XNA at will! Let's take a minute and review what you accomplished this chapter:

  • You investigated what happens behind the scenes in an XNA game, including the XNA program flow and the XNA game loop.

  • You drew your first sprite on the screen.

  • You learned a little bit about the content pipeline and its purpose.

  • You moved a sprite around the screen.

  • You played with sprite transparency, horizontal flipping, and other options.

  • You drew sprites in different Z orders based on the layer depth property.

  • You drew an animated sprite using a sprite sheet.

  • You adjusted the framerate of an XNA game.

  • You adjusted the individual animation speed of a sprite.

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