In this example, we will duplicate P_Fire and edit it to create a fire for a fireplace in the level. We will also change a part of the current level in which we have to place this new fireplace particle system.
Go to Content Browser | Particles, select P_Fire, and duplicate it. Rename it
P_Fireplace. This screenshot shows how P_Fireplace is created in the
Let's open Chapter5Level and rename it
Chapter6Level first. We will first add a fireplace structure to the level to set the context for this fireplace effect. This will help you follow the creation process better. This screenshot shows ...