Exploring an existing particle system

We will start by first seeing what kind of particle systems we get in the default package of Unreal Engine 4. Go to Content Browser | Game | Particles. There are a couple of particle systems that we can already drag and place in the level and check out how they look.

To open a particle system, simply double-click on any of the systems. Let's take a look at P_Fire together. Feel free to check out the rest of the systems as well. However, I will use this as an example to understand what we need in order to create a new particle system for our level. This screenshot shows P_Fire in the editor:

Exploring an existing particle system

On the left-hand side ...

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