Summary

In this chapter, we covered introductory content about what a game engine is, specifically Unreal Engine 4 and its history. We also talked a little about how games are developed and various roles that exist in a game company to help create different components of a game. Then, we covered the different components of Unreal Engine and how we can use these different features to help us make our game. Lastly, we covered the different editors that are available to us to help us customize each of the components of the game.

In the upcoming chapters, we'll be going into the details of the functionalities and features of Unreal Engine 4. In the next chapter, you will be exposed to some basic functions in the Unreal Editor and start making your ...

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