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Learning Unity 3D

Video Description

In this Unity 3D Game Development training course, expert author Robert Wiebe introduces you to the fundamentals of 3D game design with the Unity engine. This tutorial is designed with the absolute beginner in mind; no prior experience with Unity is required.
You will start by exploring the Unity interface, and learning how to manipulate objects in the editor. Throughout this video training course, you will be putting what you learn to immediate practice by creating an actual game - Coconut Hut. Robert teaches you how to import assets for the game, apply physics to objects in the game, and how to combine assets to create complex objects. You will implement behaviours, learn to develop Boo, JavaScript and C# scripts, add animation and manage lighting for the game. Finally you will render and build the game for distribution.
Once you have completed this video tutorial for Game Development with Unity 3D, you will have a strong grasp of the fundamentals needed to build a functional game using the Unity 3D engine. Working files are included, allowing you to follow along with the author throughout the lessons.

Table of Contents

  1. Introduction
    1. What Is Unity And Who Uses It? 00:02:05
    2. What You Should Expect From This Video Series 00:02:20
    3. 3D Modelling And Image Editing In This Series 00:01:59
  2. Using The Interface
    1. Creating A New Unity Project 00:02:49
    2. Layouts, Panes And Tabs 00:06:35
    3. Scene 00:05:00
    4. Hierarchy 00:03:01
    5. Project 00:03:26
    6. Inspector 00:03:49
    7. Game 00:04:56
    8. Other 00:05:08
  3. Manipulating Objects
    1. Selecting 00:04:10
    2. Moving 00:03:49
    3. Rotating 00:07:37
    4. Scaling 00:03:35
    5. Snapping 00:05:24
    6. Parenting 00:07:39
  4. Importing And Exporting Assets
    1. Types Of Assets - Part 1 00:06:53
    2. Types Of Assets - Part 2 00:06:00
    3. Importing 3D Models 00:11:10
    4. Importing Audio 00:07:35
    5. Importing Textures - Part 1 00:11:22
    6. Importing Textures - Part 2 00:10:10
    7. Importing Scripts 00:03:51
    8. Asset Packages 00:09:15
  5. Setting The Scene
    1. Adding Components To A Game Object 00:04:54
    2. Realistic Terrain 00:06:53
    3. The Scene Border 00:08:08
    4. Catch All Zone - Part 1 00:04:39
    5. Catch All Zone - Part 2 00:09:25
    6. Catch All Zone - Part 3 00:04:19
    7. Catch All Zone - Part 4 00:06:17
  6. Physics
    1. Rigid Bodies And Colliders - Part 1 00:09:56
    2. Rigid Bodies And Colliders - Part 2 00:07:52
    3. Physics Material 00:04:50
    4. Cloth - Part 1 00:06:55
    5. Cloth - Part 2 00:05:58
    6. Rag Doll 00:03:13
  7. Combining Assets
    1. Texture Atlases 00:07:20
    2. Materials 00:06:49
    3. 3D Modelling Programs 00:06:55
    4. Prefabs 00:07:31
  8. Populating The Scene
    1. Adding Meshes 00:07:42
    2. Marking Meshes As Static 00:06:37
  9. Behaviour Scripting
    1. Languages - Part 1 00:08:14
    2. Languages - Part 2 00:05:02
    3. Languages - Part 3 00:05:15
    4. Game Objects 00:05:44
    5. Procedural Object Instantiation - Part 1 00:05:11
    6. Procedural Object Instantiation - Part 2 00:09:11
    7. Pickup And Scoring - Part 1 00:08:16
    8. Pickup And Scoring - Part 2 00:07:43
    9. Pickup And Scoring - Part 3 00:05:52
    10. Pickup And Scoring - Part 4 00:07:46
  10. Culling
    1. Camera Culling 00:04:28
    2. Distance Culling 00:08:19
    3. Occlusion Culling 00:04:59
  11. Animation
    1. Procedural Animation 00:06:11
    2. Unity Animation 00:04:14
    3. Procedural Character Animation - Part 1 00:07:17
    4. Procedural Character Animation - Part 2 00:08:31
    5. Procedural Character Animation - Part 3 00:06:48
    6. Mecanim Character Animation - Part 1 00:06:58
    7. Mecanim Character Animation - Part 2 00:05:12
    8. Mecanim Character Animation - Part 3 00:04:02
    9. Mecanim Character Animation - Part 4 00:05:54
  12. Let There Be Light
    1. Render Settings Ambient Light 00:06:03
    2. Sun And Moon Directional Light 00:05:15
    3. Point Light And Local Illumination 00:03:44
    4. Fixing Lighting Bugs 00:02:24
    5. Spot Light - Part 1 00:10:57
    6. Spot Light - Part 2 00:08:13
    7. Emissive Material 00:04:08
    8. Baking The Light Map 00:11:18
  13. GUI
    1. Unity GUI - Part 1 00:08:45
    2. Unity GUI - Part 2 00:07:43
    3. Third Party GUI 00:02:22
    4. GUI Directions 00:03:25
  14. Final Touches
    1. Cross Platform Settings 00:02:58
    2. Resolution And Presentation 00:05:30
    3. Game Icon 00:07:01
    4. Game Splash Image 00:03:19
    5. Other Settings 00:03:30
    6. Building Standalone Apps For Mac, Windows, And Linux 00:05:03
  15. About The Author
    1. About Robert Weibe 00:03:04