There are two different camera types in the Three.js library: the orthographic camera and the perspective camera. In Chapter 3, Working with the Different Light Sources Available in Three.js, we'll have a more detailed look at how to work with these cameras, so for this chapter I'll stick to the basics. The best way to explain the difference between these cameras is by looking at a couple of examples.
In the examples for this chapter you can find an example called
07-both-cameras.html. When you open this example, you'll see something like the following screenshot:
This is called a perspective view and is the most natural view. As you can see from ...