Adding a Floor
Now you can add a floor to your game. SceneKit has a special geometry class made just for this purpose. SCNFloor
is an infinite floor to add to your scene. You can get the texture for this floor from http://goo.gl/8YTY5z.
Here’s the code you add for the floor:
func addFloor() { var floorGeo = SCNFloor() floorGeo.reflectionFalloffEnd = 0 floorGeo.reflectivity = 0 floor = SCNNode() floor.geometry = floorGeo floor.geometry?.firstMaterial?.diffuse.contents = "art.scnassets/wood.png" floor.geometry?.firstMaterial?.locksAmbientWithDiffuse = true floor.geometry?.firstMaterial?.diffuse.wrapS = SCNWrapMode.Repeat floor.geometry?.firstMaterial?.diffuse.wrapT = SCNWrapMode.Repeat floor.geometry?.firstMaterial?.diffuse.mipFilter ...
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