Summary

In this chapter, you created a basic scene, and you can now move the hero around in it. You created a floor and a bunch of blocks that randomly generate, and you made it possible for the ball to jump off those blocks. You created an initial camera view, and you cast shadows and allowed physics to do its thing. If you had used a DAE file in this example, you could have utilized and controlled the artist’s cameras and lighting.

SceneKit is a super-high-level framework that gives you control over a bunch of low-level features. The editor that comes with Xcode 6 can actually edit your files, which you can then resave and redistribute. It’s not meant for heavy editing, but it is a very realistic option to use. You’ve seen that without writing ...

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