Generating Barriers
You’ve already created the only external variables on which blockRunner
depends. Now you can jump into the function itself:
func blockRunner() { for(block, blockStatus) in self.blockStatuses { var thisBlock = self.childNodeWithName(block) if blockStatus.shouldRunBlock() { blockStatus.timeGapForNextRun = random() blockStatus.currentInterval = 0 blockStatus.isRunning = true } if blockStatus.isRunning { if thisBlock.position.x > blockMaxX { thisBlock.position.x -= CGFloat(self.groundSpeed) }else { thisBlock.position.x = self.origBlockPositionX ...
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