In the last chapter you learned the basics about applying the physics simulation in Sprite Kit. This chapter will continue by adding the following crucial elements to Pencil Adventure:
And along the way you will learn about the following Swift elements:
Continuing from the last chapter, Steve and the ground exist in the game scene, but let’s continue by adding a few more objects to the game scene so Steve can jump forward.
When you play the Pencil Adventure game from the App store (we are in the process of publishing ...