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Advanced Object-Oriented Programming

Do you ever think about things that you do think about?

—Henry Drummond, Inherit the Wind

In this chapter:

 Encapsulation

 Inheritance

 Polymorphism

 Overloading

In Chapter 8, I introduced object-oriented programming (“OOP”). The driving principle of the chapter was the pairing of data and functionality into one single idea, a class. A class is a template and from that template I made instances of objects and stored them in variables and arrays. Although you learned how to write classes and make objects, I did not delve very deeply into the core principles of OOP and explore its advanced features. Now that you are nearing the end of the book (and about to leap into the world of Java in the next chapter), it’s ...

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