Preface

OpenGL ES technology underlies the user interface and graphical capabilities exhibited by Apple’s iOS devices, iPhone, iPod Touch, and iPad. The “ES” stands for Embedded Systems, and the same technology applies to video game consoles and aircraft cockpit displays, as well as a wide range of cell phones from almost every manufacturer. OpenGL ES is a subset of the OpenGL versions used with desktop operating systems. As a result, OpenGL ES applications are often adaptable to desktop systems, too.

This book introduces modern graphics programming and succinctly explains the effective uses of OpenGL ES for iOS devices. Numerous example programs demonstrate graphics programming concepts. The website at http://opengles.cosmicthump.com/ hosts ...

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