Customizing destructors in C#
We want to know when the instances of the Circle
class are removed from memory, that is, when the objects go out of scope and the garbage-collection mechanism removes them from memory. Destructors are the special class methods that are automatically executed when the run time destroys an instance of a given type. Thus, we can use them to add any code we want to run before the instance is destroyed.
The destructor is a special class method that uses the same name as the class, but prefixed with a tilde (~
): ~Circle
. The destructor must be parameterless, and it cannot return a value.
The following lines declare a destructor (a ~Circle
method) within the body of the Circle
class:
~Circle() { Console.WriteLine(String.Format("I'm ...
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