Now that we have displayed text, let's display a sprite.
Make sure you have nothing selected, and navigate to NGUI | Create | Sprite, as follows:
The newly created widget will be nested as a child of the current selection. To avoid having our new sprite as a child of our
Label, make sure you have nothing selected—
UI Root will be the default parent.
You can also use the shortcut Alt + Shift + S to create a new sprite.
Now, take a look at the following Hierarchy view; you'll see a new GameObject called Sprite:
Great, we have a sprite in the scene. Let's see its Inspector parameters.