Preface

I first learned of the iPhone work being done by the Mono team while attending Miguel de Icaza’s Mono presentation at Microsoft’s Professional Developer Conference in 2008. Miguel talked about how they were bringing .NET and C# development to the iPhone as part of the Unity3D game platform. I found it fascinating that they were able to achieve this. I was already working with the iPhone at the time with Xcode and Objective-C and, like many people, saw it as an amazing platform. Having spent many years working with .NET and C#, the idea of being able to use those technologies on the iPhone intrigued me. This would be the combination of two of my favorite technologies, .NET and the iPhone. However, my focus has never been on game development, ...

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