Summary

Designing for the very small and the very large brings interesting challenges for developers and designers alike. In both cases, Material Design allows us to create attractive and easy-to-understand interfaces. This is especially the case with Wearables, where the interface will most likely be a companion app to one running on a handset, and material provides a great shared medium for both.

After phones and tablets, it is the desktop that has seen the largest uptake of Material Design, and although it is perfectly possible to take what we have learned and create Material Designs using conventional web technology, there are some very useful tools that are available to us. The remaining chapters of this book cover the technologies that are ...

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