Summary

A lot of this chapter has not been about Material Design specifically, but we needed to cover this ground to see how Android activities are designed, and how material can be made available to a wider range of devices. This knowledge now enables us to delve deeper into the rules of Material Design that cover color, proportion, and movement.

In the next chapter, we will take this a step further and explore some of the most commonly used material components, including menus, dialogs, and toolbars. We will also see how to include click-listener callback methods that will allow us to respond programmatically to user actions.

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