Chapter 14. Bullet Physics

In Chapter 11, Advanced Programming Techniques, you learned about 2D physics using Box2D. Now, we will enter the next dimension: 3D physics using the Bullet Physics engine. Bullet Physics itself is a huge topic, so, this chapter will focus on providing you with a basic idea about the 3D physics engine. Later, we will create a physics simulation using basic shapes.

In this chapter, we will cover the following topics:

  • Create a project using gdx-setup.jar
  • Focus on the basic concepts of bullet
  • Create a simple application to simulate physics using Bullet

About Bullet Physics

Bullet is a 3D collision detection and rigid body dynamics library. It has been used in many Hollywood movies such as Megamind, Shrek 4, and How To Train Your ...

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