Implementing the level loader

We will now implement the level loader that will be able to read and interpret the image data.

Note

You might want to refer to the handling of level data section in Chapter 3, Configuring the Game, where we defined and discussed the level format.

Create a new file for the Level class and add the following code:

package com.packtpub.libgdx.canyonbunny.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.utils.Array; import com.packtpub.libgdx.canyonbunny.game.objects.AbstractGameObject; import com.packtpub.libgdx.canyonbunny.game.objects.Clouds; import com.packtpub.libgdx.canyonbunny.game.objects.Mountains; import com.packtpub.libgdx.canyonbunny.game.objects.Rock; ...

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