In this chapter we will make a scene that shows the actual game world of Canyon Bunny. The game world will be composed of several game objects that all share common attributes and functionalities. However, the way these objects are rendered to the scene varies from simply drawing its assigned texture to compound rendering using two or more textures.
All the game objects are represented in pixel colors in an image file whose format has been defined in the last chapter. The next step will be to implement a level loader that is able to parse the level information stored in our level image file
After implementing the game objects and the mentioned level loader, we will put the new code into action by adding it ...