Summary

We learned a lot in this chapter about Libgdx and all the other bits and bobs to prepare your system for multi-platform game development, specifically on the following points:

  • We discussed every step in great detail to successfully download, install, and configure all required software components: JDK, Eclipse, Libgdx, Android SDK, and two additional Eclipse plugins for Android and HTML5/GWT
  • We learned how to use the project setup tool that comes with Libgdx to easily generate all required Eclipse projects for a new application, and how to import them into Eclipse including minor troubleshooting
  • We also learned what a game needs to come alive
  • We found out why planning game projects is so important
  • We have seen how to plan a game project by ...

Get Learning Libgdx Game Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.