The next step is to create a new application. Usually, you would have to create several projects in Eclipse: one project for the shared game code, another one for the desktop launcher, and two more for the Android and HTML5/GWT launchers. Furthermore, the projects would also have to be configured and linked together in a certain way. This is quite a time-consuming and more or less an error-prone process for inexperienced users.
Luckily, Libgdx comes with a nice tool called Libgdx Project Setup, which can do all of the things described previously. It is able to generate preconfigured projects for a new application, which can be directly imported into Eclipse.
To run the tool, open the Windows Explorer, go to