Coding a slightly commented-out game object

The game is coming together nicely, and we can now turn our attention to the GameObject class. Much will look familiar to the previous project. Create a class called GameObject and add the following member variables.

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PointF;

import com.gamecodeschool.platformer.GOSpec.GameObjectSpec;

class GameObject {

    private Transform mTransform;


    private boolean mActive = true;
    private String mTag;

    private GraphicsComponent mGraphicsComponent;
    private UpdateComponent mUpdateComponent;

}

Tip

Check the highlighted import statement is correct for your project.

The members are almost the same as the previous ...

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