Detecting collisions
We don't need to detect everything bumping into everything else. Specifically we need to detect the following three cases:
- An alien bumping into the player- resulting in losing a life
- The alien laser bumping into the player resulting in losing a life
- The player's laser bumping into an alien resulting in the score going up, a particle effect explosion and the dead alien being respawned.
In the update
method of the PhysicsEngine
class change the return
statement as highlighted next
// This signature and much more will change later in the project boolean update(long fps, ArrayList<GameObject> objects, GameState gs, SoundEngine se, ParticleSystem ps){ // Update all the game objects for (GameObject object : objects) { if (object.checkActive()) ...
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