You are previewing Learning iPhone Programming.

Learning iPhone Programming

Cover of Learning iPhone Programming by Alasdair Allan Published by O'Reilly Media, Inc.
  1. Learning iPhone Programming
    1. SPECIAL OFFER: Upgrade this ebook with O’Reilly
    2. A Note Regarding Supplemental Files
    3. Preface
      1. Who Should Read This Book?
      2. What Should You Already Know?
      3. What Will You Learn?
      4. What’s in This Book?
      5. Conventions Used in This Book
      6. Using Code Examples
      7. How to Contact Us
      8. Safari® Books Online
      9. Acknowledgments
    4. 1. Why Go Native?
      1. The Pros and Cons
      2. The Release Cycle
      3. Build It and They Will Come
    5. 2. Becoming a Developer
      1. Registering As an iPhone Developer
      2. Enrolling in the iPhone Developer Program
      3. The Apple Developer Connection
      4. Installing the iPhone SDK
      5. Preparing Your iPhone or iPod touch
    6. 3. Your First iPhone App
      1. Objective-C Basics
      2. Creating a Project
    7. 4. Coding in Objective-C
      1. Declaring and Defining Classes
      2. Memory Management
      3. Fundamental iPhone Design Patterns
      4. Conclusion
    8. 5. Table-View-Based Applications
      1. Simplifying the Template Classes
      2. Creating a Table View
      3. Building a Model
      4. Connecting the Controller to the Model
      5. Adding Navigation Controls to the Application
      6. Adding a City View
      7. Edit Mode
    9. 6. Other View Controllers
      1. Utility Applications
      2. Tab Bar Applications
      3. Modal View Controllers
      4. The Image Picker View Controller
    10. 7. Connecting to the Network
      1. Detecting Network Status
      2. Embedding a Web Browser in Your App
      3. Sending Email
      4. Getting Data from the Internet
    11. 8. Handling Data
      1. Data Entry
      2. Parsing XML
      3. Parsing JSON
      4. Regular Expressions
      5. Storing Data
    12. 9. Distributing Your Application
      1. Adding Missing Features
      2. Building and Signing
      3. Submitting to the App Store
      4. Reasons for Rejection
    13. 10. Using Sensors
      1. Hardware Support
      2. Using the Camera
      3. The Core Location Framework
      4. Using the Accelerometer
      5. Using the Digital Compass
      6. Accessing the Proximity Sensor
      7. Using Vibration
    14. 11. Geolocation and Mapping
      1. User Location
      2. Annotating Maps
    15. 12. Integrating Your Application
      1. Application Preferences
      2. Custom URL Schemes
      3. Media Playback
      4. Using the Address Book
    16. 13. Other Native Platforms
      1. PhoneGap
      2. MonoTouch
    17. 14. Going Further
      1. Cocoa and Objective-C
      2. Web Applications
      3. Core Data
      4. Push Notifications
      5. In-App Purchase
      6. Core Animation
      7. Game Kit
      8. Writing Games
      9. Look and Feel
      10. Hardware Accessories
    18. Index
    19. About the Author
    20. Colophon
    21. SPECIAL OFFER: Upgrade this ebook with O’Reilly


The MonoTouch platform from Novell allows you to build C#- and .NET-based applications on the iPhone and iPod touch. It comes in two editions: Professional and Enterprise.

A license for the Professional Edition, intended for individual use, costs $399 per year. The Enterprise Edition, intended for corporate use, costs $999 per year (although you can buy a five-developer pack for $3,999 per year). Alternatively, you can download an evaluation version that enables development and testing against iPhone Simulator only.

Download and Installation

Before downloading and installing MonoTouch, you must download the latest release of Mono, the open source development platform based on the .NET Framework that allows developers to build cross-platform applications in C#. You can obtain it from

The Mono framework downloads as a disk image file containing a package installer file. Double-click on this package file to start the Mono installer, as shown in Figure 13-4.

Installing Mono

Figure 13-4. Installing Mono

After installing the Mono framework, you need to install the MonoDevelop environment before you can install MonoTouch itself. MonoDevelop is an IDE primarily designed for C# and other .NET languages and you can download it from; it comes as a disk image, and installation is simply a matter of dragging and dropping the application ...

The best content for your career. Discover unlimited learning on demand for around $1/day.