Summary

This chapter demonstrated the basics of creating and using tile maps in your games. Using tile maps is good, and in many cases, is the only way to create really large worlds for your game. Using techniques such as parallax scrolling will make your games much more realistic.

You will discover that tile maps come in different types and flavors. There are different tile sizes, orthogonal and isometric tile maps, and many ways to use layers. However, I'm sure that knowing the process from creating a tileset from separate images to the moment you load and use a completed tile map in your game will help you better understand the difference and even more importantly, the similarities between the different ways of creating and using tile maps. ...

Get Learning iPhone Game Development with Cocos2D 3.0 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.