Time for action – creating TilemapScene

Let's start by creating the new scene and loading our tile map. Perform the following steps:

  1. Open the Cocohunt project and create new group in the Resources group called Tilemap.

    Note

    You can continue working on the project you have after completing the previous chapter or take the final code from the previous chapter in the book's supporting files and use it as a starter project. You can find the final code for the previous chapter in the Chapter_10/Cocohunt_10_Final folder.

  2. Add the tilemap.png, tilemap.tmx, tilemap-hd.png, and tilemap-hd.tmx files to that group. You can use the files that you created or take the files from the Chapter_11/Assets/Tilemap/Result folder.
  3. In addition to the tile map files, add two ...

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