Summary

In this chapter, we spent a lot of time reviewing Cocos2D classes that can help your game make a two-way dialog with the player. After completing all sections of this chapter, you should be more than familiar with the main Cocos2D user interface controls and know how to combine them to create a convenient user interface.

You should never underestimate the significance of creating convenient user interfaces in your game. Just as I mentioned earlier, it is almost as important as your game's mechanics. Of course, we didn't spend too much time polishing things and working on the user interface in this chapter since we already spent a lot of time on it in the previous chapters.

However, I would say that the reward is that after all the changes ...

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