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Learning iOS Design: A Hands-On Guide for Programmers and Designers by William Van Hecke

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3. Getting Familiar with iOS

A major part of getting good at designing for iOS is simply coming to understand what the platform has to offer. Much of your design work will consist of choosing from a set of standard navigation schemes and controls. Occasionally you’ll need to dream up a custom element, but even your original designs should be in the spirit of the platform.

Although you may see these standard elements and behaviors in the apps you already use every day, you might not realize the reasons Apple and savvy third-party developers use them the way they do. This chapter supplements the iOS Human Interface Guidelines with further explanation and advice about the standard choices available. Then I talk about how to create your own custom ...

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