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Learning iOS 8 for Enterprise by Mayank Birani

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SpriteKit

Apple has launched its first game engine, SpriteKit, that allows us to create games for iOS without being dependent on third-party game libraries. It is very powerful and inclined towards the traditional iOS framework approach when it comes to its usage. It's also very easy to adopt and learn. In addition to this, it supports lots of features such as physics simulations, a texture atlas, gravity, restitution, and game center support. Moreover, it comes with very rich developer documentation at the Apple Development Center. It's very useful and well written. You might need to understand the anatomy of game development first to get started in SpriteKit. So, there are two basic and most important terms here: one is Scenes, and the other ...

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