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Learning in Metaverses

Book Description

The potential of virtual world technologies to improve teaching and learning has been recognized in recent years, creating new possibilities for teaching and learning processes, with virtual environments impacting the achievement of student learning and collaboration. Learning in Metaverses: Co-Existing in Real Virtuality discusses a better way to understand this new learning universe, exploring the possibilities of new social organization through the use of avatars in virtual worlds. Examining platforms such as Web 3D, metaverse, MDV3D, ECODI, hybrid living and sharing spaces, gamification, alternate reality, mingled reality, and augmented reality to evaluate the possibilities for their implementation in education, this reference book will be of use to academics, educators, students, researchers, gamers, and professionals.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Dedication
  6. Foreword
  7. Preface
    1. REFERENCES
  8. Acknowledgment
  9. Chapter 1: Teaching and Learning in the Networked Society
    1. ABSTRACT
    2. INTRODUCTION
    3. NETWORKED SOCIETY
    4. INFORMATION AND KNOWLEDGE: TEACHING, LEARNING, AND DEVELOPMENT
    5. THE “HOMO ZAPPIENS” GENERATION
    6. REFERENCES
    7. KEY TERMS AND DEFINITIONS
    8. ENDNOTES
  10. Chapter 2: Network Learning Culture and the Emerging Paradigm
    1. ABSTRACT
    2. INTRODUCTION
    3. EMERGING PARADIGM: REFLECTIONS ABOUT REALITY
    4. SYSTEMIC THINKING AND COMPLEXITY: THE EMERGING PARADIGM
    5. EPISTEMOLOGICAL CONCEPTIONS
    6. THE CULTURE OF NETWORK LEARNING
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
    10. ENDNOTES
  11. Chapter 3: The Metaverse
    1. ABSTRACT
    2. INTRODUCTION
    3. METAVERSE TECHNOLOGY AND THE NATURE OF 3D DIGITAL VIRTUAL WORLDS
    4. SECOND LIFE METAVERSE
    5. OPEN SOURCE METAVERSES
    6. METAVERSES ON MOBILE DEVICES: POTENTIALS FOR MOBILE LEARNING
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
    10. ENDNOTES
  12. Chapter 4: Avatar
    1. ABSTRACT
    2. INTRODUCTION
    3. AVATAR: A TECHNOLOGICIZED BODY
    4. THE CONSTRUCTION OF A DIGITAL VIRTUAL IDENTITY
    5. AVATAR: THE REPRESENTATION/ACTION OF THE “DIGITAL VIRTUAL SELF” THROUGH THE TECHNOLOGICIZED BODY
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
    9. ENDNOTES
  13. Chapter 5: Immersion, Telepresence, and Digital Virtual Presence in Metaverses
    1. ABSTRACT
    2. INTRODUCTION
    3. PRESENCE AND PROXIMITY
    4. RELATIONAL PRESENCE AND SOCIAL PRESENCE
    5. TELEPRESENCE AND DIGITAL VIRTUAL PRESENCE
    6. IMMERSION AND TELE-IMMERSION
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
    10. ENDNOTES
  14. Chapter 6: Interaction and Interactivity in Metaverse
    1. ABSTRACT
    2. INTRODUCTION
    3. CONCEPTUALIZING INTERACTION AND INTERACTIVITY
    4. MUTUAL INTERACTION AND REACTIVE INTERACTION
    5. TYPES OF INTERACTION
    6. LANGUAGES AND INTERACTION/INTERACTIVITY FORMS IN METAVERSE
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
    10. ENDNOTES
  15. Chapter 7: Autopoietic Machines and Alopoietic Machines
    1. ABSTRACT
    2. INTRODUCTION
    3. AUTOPOIETIC MACHINES: HUMAN BEINGS
    4. ALOPOIETIC MACHINES: THE NATURE OF THE METAVERSE
    5. STRUCTURAL COUPLING
    6. LANGUAGE: MODE OF SPEECH AND EMOTION
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
    10. ENDNOTES
  16. Chapter 8: Cognition and Socio-Cognition in Metaverse
    1. ABSTRACT
    2. INTRODUCTION
    3. HUMAN CONGNITION
    4. PERCEPTION AND REPRESENTATION
    5. DOING, UNDERSTANDING, AND AWARENESS IN METAVERSE
    6. COLLABORATION AND COOPERATION
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
    10. ENDNOTES
  17. Chapter 9: Online Education in Metaverse
    1. ABSTRACT
    2. INTRODUCTION
    3. LEARNING CONTEXTS IN METAVERSE
    4. METHODOLOGIES IN METAVERSE
    5. PEDAGOGICAL INTERVENTION IN METAVERSE
    6. NOVELTY OR INNOVATION?
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
    10. ENDNOTES
  18. Chapter 10: Digital Virtual Communities in Metaverse
    1. ABSTRACT
    2. INTRODUCTION
    3. COMMUNITIES: HISTORICAL AND CONCEPTUAL ASPECTS AND CHARACTERISTICS
    4. DIGITAL VIRTUAL COMMUNITIES
    5. DIGITAL VIRTUAL LEARNING COMMUNITIES
    6. DIGITAL VIRTUAL COMMUNITIES OF PRACTICE
    7. DIGITAL VIRTUAL COMMUNITIES OF LEARNING AND PRACTICE
    8. DIGITAL VIRTUAL COMMUNITIES OF LEARNING AND PRACTICE IN METAVERSES
    9. CONCLUSION
    10. ACKNOWLEDGMENT
    11. REFERENCES
    12. KEY TERMS AND DEFINITIONS
    13. ENDNOTES
  19. Chapter 11: The Real Virtuality of Metaverses
    1. ABSTRACT
    2. INTRODUCTION
    3. VIRTUALITY AND REALITY: VIRTUAL REALITY EXPERIENCES AND REAL VIRTUALITY EXPERIENCES IN IMMERSIVE LEARNING
    4. THE SIMULTANEITY OF WORLDS: SPACES OF DIGITAL VIRTUAL ASSOCIATION, SPACES OF ASSOCIATION, AND MULTIMODAL HYBRIDS
    5. THE CULTURE OF REAL VIRTUALITY
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
    9. ENDNOTES
  20. Chapter 12: Digital Virtual Sharing Spaces
    1. ABSTRACT
    2. INTRODUCTION
    3. DIGITAL VIRTUAL LIFE?
    4. DIGITAL VIRTUAL SPACES OF SHARING AND/OR A SHARING OF A DIGITAL VIRTUAL NATURE
    5. CONFIGURING THE DIGITAL VIRTUAL SHARING SPACE: SOCIETY NETWORKING IN THE ERA OF AVATARS
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
    9. ENDNOTES
  21. Chapter 13: Digital Virtual Culture in Metaverse
    1. ABSTRACT
    2. INTRODUCTION
    3. DIGITAL VIRTUAL CULTURE
    4. DIGITAL VIRTUAL CULTURE IN METAVERSE
    5. CONCLUSION: METACULTURE FORMATION IN VIRTUAL DIGITAL COEXISTENCE IN METAVERSE
    6. REFERENCES
    7. KEY TERMS AND DEFINITIONS
    8. ENDNOTES
  22. Chapter 14: Nomadic Hybridism
    1. ABSTRACT
    2. INTRODUCTION
    3. SPACE OF FLOW, NOMADISM, AND INTERCULTURALISM
    4. DIGITAL VIRTUAL NOMADISM OR METANOMADISM
    5. CONCLUSION
    6. REFERENCES
    7. KEY TERMS AND DEFINITIONS
    8. ENDNOTES
  23. Chapter 15: Brazilian Experiences in Metaverse
    1. ABSTRACT
    2. INTRODUCTION
    3. AWSINOS: A WORLD OF LEARNING
    4. UNISINOS ISLAND
    5. RICESU ISLAND
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
    9. ENDNOTES
  24. Compilation of References
  25. About the Authors