Summary

This chapter presented its readers with an introduction the Go type system. The chapter opened with an overview of types and dove into a comprehensive exploration of the basic built-in types such as numeric, Boolean, string, and pointer types. The discussion continued by exposing the reader to other important topics such as named type definition. The chapter closed with coverage of the mechanics of type conversion. In coming chapters, you will get a chance to learn more about other types such as composite, function, and interface.

Get Learning Go Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.