The only remaining work while using the blackboard is to refactor the data manipulation that occurs within a number of soldier behaviors.
Updating the die action requires us to set the blackboard's
alive attribute instead of using
function SoldierActions_DieUpdate(deltaTimeInMillis, userData) userData.blackboard:Set("alive", false); return Action.Status.TERMINATED; end
bestFleePosition data source, our flee action no longer needs to perform any calculations and simply finds a path directly to the blackboard's stored position. With a flee position update frequency of 5 seconds, the
bestFleePosition data source will get updated in a timely manner without ...