Binding D to C

The first step that must be taken when implementing a binding to a C library is to decide whether it will be a static or dynamic binding. The former requires nothing more than the translation of all of the C types, global variables, and function signatures. The latter additionally requires a supporting API to load a shared library into memory. We'll cover both approaches in this section.

Once the type of binding has been settled, then begins the work of translating the C headers. This requires enough familiarity with C to understand not just the types and function signatures, but also the preprocessor definitions. While we'll cover some common preprocessor usage to look out for and how to translate it to D, there's not enough room ...

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