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Learning Construct 2 by Aryadi Subagio

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Making our own Flappy Bird game

We will make a game similar to the Flappy Bird design, but there will be differences between Flappy Bird and our game. This is because the focus of this chapter is not to directly copy the game, but to learn about the techniques used in it. I will guide you step by step in making it using Construct 2 first, before talking about random generation.

Adding the layers

First, we will prepare our game assets. Game assets are the sprites, music, sound effects, and so on that we use in our game. Basically, we can use any assets we want, but in this book, we will use a free bundle available from Scirra's website (http://www.scirra.com/freebundle.zip); this is free to use as long as it is used with Construct 2. Download it ...

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