Chapter 11. Porting, References, and Final Remarks

Hurray! You have finally done what you always wanted, that is, to publish your game in the app store. However, there are other stores such as Google Play, iTunes, BlackBerry World, and Amazon Appstore. How can you make the game run on so many different devices and OSs so that you can upload it on to these stores?

In this chapter, we will see how to do this. The main reason for choosing Cocos2d-x is the ease with which you can port the game with the same code and run it on different devices running completely different OSs. Obviously, some small changes will need to be made, but it is still better than spending months recoding the same game for different platforms.

Since we have been working on Windows ...

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