Summary

This chapter took a very brief look at animations and how to create an animated character in the game using the two of the most popular animation techniques used in games. We also looked at FSM and at how we can create a simple state machine between two states and make the animation change according to the state of the player at that moment.

For more on animation, you can refer to books such as Animator's Survival Kit, Richard E. Williams, Faber and Cartoon Animation, Preston Blair, Walter Foster Publishing. These two books are being referred to by animators all around the world, as they have created and perfected the art of cartoon animation.

In the next chapter, we will look at how to make the game even more eye popping by looking at different ...

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