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Learning Cinema 4D R15

Video Description

In this Maxon Cinema 4D R15 training course, expert author Chris Martin teaches you the basic tools and techniques needed to create 3D models in this 3D modeling software. This course is designed for the absolute beginner, meaning no experience with Maxon Cinema 4D or 3D modeling is required to get the most out of this course.
You will start out by touring the interface and learning the project settings for starting a new project. You will then be taught to understand 3D objects, including lessons on building a chair and table. Chris will teach you how to create 3D objects using Splines, extrusion, sweeping, and lathing. This video tutorial will teach you to create basic 3D components using the Knife, Bridge, and other Cinema 4D tools. You will learn about modeling objects and deformers while working with the Boole object, Instance objects, and the Spline wrap. Chris will teach you how to utilize lighting, add textures to your models, and animate and render them. Lastly, you will learn about MoGraph and how use the Cloner, MoText, and Random Effector.
By the completion of this video based training course, you will be fully knowledgeable in creating your own 3D models, as well as animating and rendering them using Cinema 4D. Working files are included, allowing you to follow along with the author throughout the lessons.

Table of Contents

  1. Introduction
    1. What Is Cinema 4D And Who Uses It? 00:01:50
    2. About The Author 00:01:43
    3. How To Access Your Working Files 00:02:45
  2. Getting Started
    1. The Workflow 00:08:28
    2. Navigating The Viewports 00:04:43
    3. Application Preferences 00:03:41
    4. Touring The Interface 00:14:33
    5. Project Settings - Starting A New Project 00:05:01
  3. Understanding 3D Objects
    1. Object Hierarchy 00:03:05
    2. Coordinate Systems 00:02:46
    3. Select, Move, Scale, And Rotate 00:05:02
    4. Primitive Objects And Attributes 00:08:57
    5. Building A Chair And Table 00:14:04
  4. Understanding Splines
    1. Drawing Splines 00:05:15
    2. Procedural Splines 00:07:05
    3. Modifying Points On A Spline 00:02:47
    4. Extrude NURBS 00:04:48
    5. Sweep NURBS 00:05:30
    6. Lathe NURBS 00:08:20
    7. Spline Mask 00:02:43
    8. Working With Adobe Illustrator 00:05:19
  5. Polygonal Modelling Techniques
    1. Basic Components Of 3D Objects 00:03:26
    2. Modelling With Extrude 00:05:53
    3. Modelling With Extrude Inner 00:02:42
    4. Modelling With The Knife 00:06:23
    5. Modelling With Bridge 00:03:15
    6. Working With Edge Loops 00:03:29
    7. Welding Points 00:05:11
  6. Modelling Objects And Deformers
    1. Working With The Boole Object 00:06:53
    2. Working With Array And Atom Array 00:04:10
    3. Working With Instance Objects 00:03:06
    4. Working With Explosion FX 00:05:45
    5. Bend, Bulge And Twist FFD 00:08:49
    6. Working With The Spline Wrap 00:06:43
  7. Lighting
    1. Lighting In 3D 00:07:02
    2. Light Types 00:13:13
    3. Working With The Sky Object 00:06:19
    4. Global Illumination 00:08:24
    5. Physical Sky 00:06:57
    6. Ambient Occlusion 00:05:55
  8. Defining Materials And Textures
    1. Materials 101 00:06:57
    2. Projection Methods 00:06:04
    3. Content Browser 00:05:23
    4. Bump And Displacement 00:04:54
    5. Textures With Alpha 00:03:04
  9. Animation
    1. Animation Fundamentals 00:04:17
    2. Keyframes And The Powerslider 00:05:58
    3. Autokey Mode 00:02:37
    4. Path Animation 00:04:11
    5. Camera Morph 00:06:02
    6. Preview Animations 00:01:41
  10. Rendering
    1. Rendering Settings 00:03:59
    2. Multipass Rendering 00:04:59
    3. Cineware Plug-In 00:05:07
    4. Multipass Rendering And Photoshop 00:02:54
  11. MoGraph
    1. What Is MoGraph? 00:00:44
    2. The Cloner 00:04:20
    3. The Random Effector 00:05:02
    4. MoText 00:07:04
    5. Dynamics 00:03:26
  12. Conclusion
    1. Wrap-Up 00:01:33