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Learning CINEMA 4D Lite For After Effects

Video Description

In this CINEMA 4D Lite training course, expert author Jeff Sengstack teaches you the basic tools you will need to create 3D models in this version of CINEMA 4D. With this software, you will have the ability to create, import, and animate 3D content and render it within Adobe After Effects.
Once you have opened CINEMA 4D Lite from within After Effects, Jeff will show you how to set it up and take you through the user interface. You will then jump right into learning how to add and adjust basic, parametric, and 3D objects such as a cube or sphere. This video based training course will teach you how to use Splines and the NURBS component to create 3D objects. From there, Jeff will demonstrate how to create, edit, and apply materials to objects. You will create reflective surfaces using Reflection and Environment channels. This training course also shows you how to organize a CINEMA 4D project for further editing in After Effects.
Once you have completed this video based training course for CINEMA 4D Lite, you will understand how to use the tools available to you for creating, animating and rendering 3D models with this software. Working files are included, allowing you to follow along with the author throughout the lessons.

Table of Contents

  1. Introduction
    1. Who Should Take This Course 00:02:21
    2. What Is CINEMA 4D Lite 00:02:49
    3. Setting Up The Working Files 00:01:57
    4. The CINEMA 4D Lite-After Effects Workflow 00:13:52
    5. Explaining CINEWARE And CINERENDER - Part 1 00:08:14
    6. Explaining CINEWARE And CINERENDER - Part 2 00:10:12
  2. Setting Up CINEMA 4D Lite
    1. Opening CINEMA 4D Lite From After Effects 00:02:41
    2. Registering And Updating CINEMA 4D Lite 00:02:10
    3. Checking, Updating, And Using Contextual Help 00:04:56
    4. Creating A New, Default CINEMA 4D Scene 00:04:28
    5. Changing Preferences And Shortcuts 00:06:14
  3. Explaining The User Interface
    1. Checking Out The Managers 00:05:34
    2. Examining Icon Palettes 00:14:07
    3. Controlling The View Panel And Viewports 00:08:14
    4. Understanding The Animation Palette 00:05:30
  4. Adding And Adjusting Parametric 3D Objects
    1. Examining And Adding Parametric 3D Objects 00:10:56
    2. Moving, Scaling And Rotating Parametric Objects 00:11:00
    3. Changing Parametric Object Properties 00:14:52
    4. Using Null Objects And Parent-Child Hierarchy 00:07:59
    5. Creating Models Using Multiple Objects 00:14:19
  5. Create Objects Using Splines And Extrude NURBS
    1. Working With Parametric Splines 00:13:25
    2. Using Spline Drawing Tools To Create Objects 00:13:00
    3. Converting Illustrator Files To 3D Objects 00:09:51
    4. Extruding And Adjusting 3D Text 00:07:23
  6. Using Modelling And Deformation Objects
    1. Viewing Spline-Based NURBS Object Generators 00:13:48
    2. Modelling Surfaces With HyperNURBS 00:06:55
    3. Duplicating Objects With Array And Instance 00:08:47
    4. Combine Objects/Splines: Boolean And Spline Mask 00:09:15
    5. Using Bend, Bulge, Shear, Taper, And Twist 00:09:08
    6. Using Explosion FX, Formula, And Wind 00:14:28
  7. Creating, Editing, And Applying Materials
    1. Understanding Material Channels And Properties 00:07:52
    2. Applying And Examining Material Presets 00:09:56
    3. Adjusting The Color Channel 00:06:32
    4. Using Luminance, Fog, Specular, and Glow 00:07:45
    5. Working with Reflection And Environment 00:07:44
    6. Adjusting Opacity: Transparency And Alpha 00:06:35
    7. Using Bump, Normal, Displacement, And Diffusion 00:07:42
    8. Applying Multiple Materials To Fillets And Caps 00:05:35
  8. Working With Points, Edges, And Polygons
    1. Making Objects Editable 00:11:15
    2. Adjusting Points, Edges, And Polygons 00:11:29
    3. Applying Materials To Polygons 00:04:38
  9. Creating Basic Animations Using Keyframes
    1. Autokeying And Record Active Objects Methods 00:07:59
    2. Keyframing Individual Properties 00:06:26
    3. Viewing The Timeline Keyframe And F-Curve Modes 00:04:58
    4. Using Fracture With Plain And Random Effectors 00:08:37
  10. Using C4D And AE Lights And Cameras
    1. Standard Lights: Omni, Spot, Area And Infinite 00:08:38
    2. Animating The C4D Sun-Light 00:05:39
    3. Adding, Adjusting, And Animating C4D Cameras 00:07:03
    4. Using The Target Tag With Cameras And Lights 00:07:28
    5. Exporting AE Cameras And Lights In C4D Files 00:09:44
  11. Additional C4D-to-AE Workflow Tips and Tricks
    1. Using Tags To Replace C4D Objects In AE Comps 00:09:44
    2. Using C4D Multi-Pass Elements In After Effects 00:10:53
    3. Using CINEMA 4D Layers In After Effects 00:09:48
  12. Conclusion
    1. Additional Resources And Goodbye 00:02:04
    2. Author Jeff Sengstacks Background 00:01:14