7

Advanced

Chapter 6 was complex and covered many interesting topics. No doubt if you’ve gotten this far you’re willing to find out more about what C# can do. It’s difficult to say just how much you can do with what you know. Even with the content of Chapters 1 through 5, you would be capable of quite a lot of things.

Most game logic and control systems need only the fundamentals that have been provided up in Chapters 3 through 6. Once the behaviors need more coordinated events and simultaneous actions, you’ll need to learn a few more tricks.

To make your work more predictable and to prevent bugs, you’ll need practice; there are also some features that make C# more precise. This is to say that you would be able to enforce your own structure ...

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