Time for action – setting the Lives for Player

The Lives remaining for Player will be stored in a variable in GameData. We don't want it in PlayerControl because this information has no bearing on controlling Player.

  1. As shown in the following GameData screenshot, add lines 10 and 11:
    Time for action – setting the Lives for Player
  2. As shown in the following SetupState screenshot, insert the section of code in the red box:
    Time for action – setting the Lives for Player

What just happened?

Let us analyze the code shown in the preceding screenshots:

In GameData:

Line 11: public int playerLives;

  • The variable playerLives holds the remaining Lives available ...

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