Controlling the Player GameObject

Let's actually begin to have our Player GameObject do something in the next State, SetupState. The Player GameObject will be rotating while options are displayed to set the Player Color and the number of Lives that Player can lose before losing the game.

We are going to create a script named PlayerControl and attach it to Player. This script will have variables and methods to manipulate the behavior of Player. However, the script will be controlled by the State Machine.

Note

If you weren't using a State Machine, the code for controlling a GameObject would usually be in the Update() method.

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