Time for action – modifying PlayState to add another State

We still don't have any game logic to call for State switching, so we'll just simulate being killed in the game by detecting when the Return/Enter key is pressed. Add another if statement in the StateUpdate() method of PlayState, as shown in the following screenshot:

Time for action – modifying PlayState to add another State

What just happened?

That's it. That's all it takes to add another State. Simply call the SwitchState() method to instantiate any State class you wish.

The following is the Console output when you press Return/Enter while in PlayState:

What happens if you press the Return/Enter key while in any of the other States? Nothing, of ...

Get Learning C# by Developing Games with Unity 3D Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.