Time for action – finding data and breakout of the while loop

We're going to do something a little different in this loop. Once we find the pony we want, we'll breakout of the while loop. This is handy when looping through a large list of objects. When the desired data is found, there's no sense in continuing to loop through the rest of the list:

  1. Modify LearningScript as shown in the next screenshot.
  2. Save the file.
  3. In Unity, click on Play.
Time for action – finding data and breakout of the while loop

What just happened?

If we have been searching for Fluttershy instead of Rainbow Dash, and not included the break keyword on line 19, the output would have been exactly the same as the for loop example. In fact, the ...

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