Time for action – adding ponies using a Collection Initializer
If we know the items to add ahead of time, we can add them when we create the List
or Dictionary
.
- Modify
LearningScript
as shown in the next screenshot. - Save the file.
- In Unity, click on Play.
What just happened?
Here's the Console output:
The analysis of the code is as follows:
- The code on lines 8 and 9 with its description:
List<string> myFavoritePonies = new List<string>() {"Princess Cadence", Fluttershy"};
This is actually a single statement. It's on two lines to make it fit the screenshot. ...
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