Time for action – adding ponies using a Collection Initializer

If we know the items to add ahead of time, we can add them when we create the List or Dictionary.

  1. Modify LearningScript as shown in the next screenshot.
  2. Save the file.
  3. In Unity, click on Play.
Time for action – adding ponies using a Collection Initializer

What just happened?

Here's the Console output:

What just happened?

The analysis of the code is as follows:

  • The code on lines 8 and 9 with its description:
    List<string> myFavoritePonies = new List<string>() {"Princess Cadence", Fluttershy"};

    This is actually a single statement. It's on two lines to make it fit the screenshot. ...

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