Chapter 10, Moving Around, Collisions, and Keeping Score
Pop quiz – knowing which Unity methods to call
Q1 |
By changing the transform coordinates of the GameObject, or by adding Rigidbody to the GameObject and applying a force. |
Q2 |
Unity highly recommends using the |
Q3 |
First, in the Scene panel, a Projectile GameObject is created to be made into a Prefab. To get one into the running game, you have to instantiate the Prefab using the |
Q4 |
The |
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