PlayStateScene2

using UnityEngine;
using Assets.Code.Interfaces;

namespace Assets.Code.States
{
  public class PlayStateScene2 : IStateBase
  {
    private StateManager manager;

    public PlayStateScene2 (StateManager managerRef)
    {
      manager = managerRef;
      if(Application.loadedLevelName != "Scene2")
        Application.LoadLevel("Scene2");
    }

    public void StateUpdate()
    {
      if (Input.GetKeyUp (KeyCode.Space)) 
      {
        manager.SwitchState (new 
          WonStateScene2 (manager));
      }

      if (Input.GetKeyUp (KeyCode.Return)) 
      {
        manager.SwitchState (new 
          LostStateScene2 (manager));
      }
  }

    public void ShowIt()
    {
      Debug.Log("In PlayStateScene2");
    }
  }
}

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