PlayStateScene1_1: (1 of 2 available States in Scene1)

using UnityEngine;
using Assets.Code.Interfaces;

namespace Assets.Code.States
{
  public class PlayStateScene1_1 : IStateBase
  {
    private StateManager manager;

    public PlayStateScene1_1 (StateManager managerRef)
    {
      manager = managerRef;
      if(Application.loadedLevelName != "Scene1")
        Application.LoadLevel("Scene1");
    }
    
    public void StateUpdate()
    {
      if (Input.GetKeyUp (KeyCode.Space))
      {
      manager.SwitchState (new 
        WonStateScene1 (manager));
      }

      if (Input.GetKeyUp (KeyCode.Return))
      {
        manager.SwitchState (new 
          LostStateScene1 (manager));
      }
    }

    public void ShowIt()
    {
      Debug.Log("In PlayStateScene1_1");
    }
  }
}

Get Learning C# by Developing Games with Unity 3D Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.